Spell
NormalGhostrick Shot
Archetype:
Ghostrick
View:
4279
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.
Ghostrick Shot — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 58 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Ghostrick Shot converts its hand and GY presence into board presence: it Special Summons a Ghostrick monster from hand or GY, can flip a face-down Ghostrick to Attack Position, and can banish itself from the GY to attach a Ghostrick GY card to a Ghostrick Xyz. The score is earned by accessibility and deck-building cost, since it is live from hand or GY and runs at about 1.5 copies across 400 decks. High printed stats are irrelevant here: the card has none, and its power is limited by its Ghostrick-only targets, the absence of any recorded combo boards, and the lack of opponent interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Usable from hand or GY, and it appears in 400 of 400 sampled decks at 1.49 average copies (verified deck stat, inferred live-ness from text). |
| Combo & Conversion | 45 | Text shows a summon plus a Ghostrick Xyz material attach, but zero combo boards are recorded, so conversion is text-only inference (inferred). |
| Resource Economy | 40 | The GY banish is a cost that puts a Ghostrick GY card onto a Xyz; there is no draw or net card gain in the text (verified text, inferred advantage). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect in the text (verified). |
| Material Utility | 25 | The card is not a monster and is not a material body itself, so it contributes only as a banished cost (verified text, inferred). |
| Resilience & Flexibility | 55 | Two separate once-per-turn effects usable from hand or GY, giving multi-zone access, but no protection against interruption (verified text, inferred). |
| Deck-Building Efficiency | 75 | Low garnet cost, one to two copies per deck, and no self-lock, though it is tied to Ghostrick targets (observed deck copies, inferred restriction). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand or GY through two separate effects
- Appears in 400 of 400 sampled decks at a low average copy count
- Its GY banish feeds a Ghostrick Xyz without a board requirement
Weaknesses
- Effects are restricted to Ghostrick targets
- No opponent interaction
- No recorded combo boards to confirm conversion
Counters / choke points
- Not specified in evidence; no negation or hand-trap effects are listed
Best use
Starter / Combo enabler. Decks: Ghostrick, SPYRAL, Utopia. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: summons a Ghostrick monster from hand or GY and banishes itself from GY to attach a Ghostrick card to a Ghostrick Xyz; Appears in 400 of 400 sampled decks at 1.49 average copies; No negation or hand-trap effect in text
- Observed: Deck inclusion is 100% in the sample, led by Ghostrick, SPYRAL and Utopia lists; Usage statistics show SPYRAL at 100% inclusion and Ghostrick at 66.7% inclusion
- Inferred: Live from hand or GY for the Starter role; Restricted to Ghostrick targets, which caps generic utility; Refuel value is limited to the attach effect
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed






