Ghostrick Shot
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Ghostrick Shot

  • Archetype:
  • Ghostrick

  • View:
  • 4279




Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 53
Deck 58

Ghostrick Shot — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 58 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Ghostrick Shot converts its hand and GY presence into board presence: it Special Summons a Ghostrick monster from hand or GY, can flip a face-down Ghostrick to Attack Position, and can banish itself from the GY to attach a Ghostrick GY card to a Ghostrick Xyz. The score is earned by accessibility and deck-building cost, since it is live from hand or GY and runs at about 1.5 copies across 400 decks. High printed stats are irrelevant here: the card has none, and its power is limited by its Ghostrick-only targets, the absence of any recorded combo boards, and the lack of opponent interaction.

Axis scores

Axis Score Evidence
Accessibility 78 Usable from hand or GY, and it appears in 400 of 400 sampled decks at 1.49 average copies (verified deck stat, inferred live-ness from text).
Combo & Conversion 45 Text shows a summon plus a Ghostrick Xyz material attach, but zero combo boards are recorded, so conversion is text-only inference (inferred).
Resource Economy 40 The GY banish is a cost that puts a Ghostrick GY card onto a Xyz; there is no draw or net card gain in the text (verified text, inferred advantage).
Effect & Interaction 10 No negation, removal, or hand-trap effect in the text (verified).
Material Utility 25 The card is not a monster and is not a material body itself, so it contributes only as a banished cost (verified text, inferred).
Resilience & Flexibility 55 Two separate once-per-turn effects usable from hand or GY, giving multi-zone access, but no protection against interruption (verified text, inferred).
Deck-Building Efficiency 75 Low garnet cost, one to two copies per deck, and no self-lock, though it is tied to Ghostrick targets (observed deck copies, inferred restriction).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand or GY through two separate effects
  • Appears in 400 of 400 sampled decks at a low average copy count
  • Its GY banish feeds a Ghostrick Xyz without a board requirement

Weaknesses

  • Effects are restricted to Ghostrick targets
  • No opponent interaction
  • No recorded combo boards to confirm conversion

Counters / choke points

  • Not specified in evidence; no negation or hand-trap effects are listed

Best use

Starter / Combo enabler. Decks: Ghostrick, SPYRAL, Utopia. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: summons a Ghostrick monster from hand or GY and banishes itself from GY to attach a Ghostrick card to a Ghostrick Xyz; Appears in 400 of 400 sampled decks at 1.49 average copies; No negation or hand-trap effect in text
  • Observed: Deck inclusion is 100% in the sample, led by Ghostrick, SPYRAL and Utopia lists; Usage statistics show SPYRAL at 100% inclusion and Ghostrick at 66.7% inclusion
  • Inferred: Live from hand or GY for the Starter role; Restricted to Ghostrick targets, which caps generic utility; Refuel value is limited to the attach effect
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed











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